sHELLves
A downloadable nightmare for Windows and Linux
Story
You find yourself in an unknown place.
Now you're here... where... is here? You think it's some kind of warehouse. ...What do you know about yourself? These questions torment you. Your thoughts cling to the warehouse. How did you end up here? And who even are you? You hope these questions won't go unanswered.
What you do know is that your life depends on whether you manage to deliver the goods to the warehouse shelves and back before the timer reaches zero. What timer? This clock keeps changing. What will happen when the time passes... is not known. And what kind of collar is on your neck? And where do you know this from?
There's something obviously wrong with this place.
This document... it has a photo on it.… It seems to be you. And it looks like... you need to sign it?
...There's no way out anymore.Controls
Somewhat changeable, but by default:
WASD - movement
E - pick up/place item
LMB - throw item
RMB - use item
Authors
- Ilya Varankin - PM and tiny-task-doer
- Oleg Nikiforov - Audio Designer
- Yaroslava Belyaeva - 3D models & arts
- Sergey Konovalov - Coder, project compiler, mid jack of all trades
Note
project is indev. i'd say it's closer to a demo than anything we intend, but funnily enough we also don't know what we intend to do with this.
supports custom languages. no clue why. should be sHELLves_Data/StreamingAssets/Localization/language.json; if nothing is there uh. oops. complain please i'll take care of that
If - for some ungodly reason - you'd like to see this project in it's GameJam form, this is the link: https://anteavirus.itch.io/shellves-gamejam
| Status | In development |
| Platforms | Windows, Linux |
| Author | anteavirus |
| Genre | Action |
| Made with | Unity, Blender, Aseprite |
| Tags | 3D, Atmospheric, First-Person, Low-poly |
| Average session | A few minutes |
| Languages | English, Russian |
| Inputs | Keyboard, Mouse |
Install instructions
Unpack the zip archive, and run the executable (which might be named "СклАД.exe", sorry). It's a generic Unity project stuck together with hopes and prayers. And duct tape; nothing fancy.


